Denis Pahunov

Developer, Art Director, 3D Artist

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Hello! I'm Denis. I am developing tools for creating scenic Unity terrains. As a 3D artist initially, I'm fully aware of how important the role of the tools in the development process can be. They assume all the routine, allowing you to concentrate on a creation process. It all began when I developed small scripts for personal use, and gradually it became my major activity.

Featured projects

Landscape creation and editing tools for Unity Game Engine 

MapMagic

MapMagic is a platform for fast level creation and prototyping. It also supports the generation of infinite terrains. It uses a node-based interface to determine creation logic.

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Erosion Brush

A tool for painting with erosion. It generates an effect of realistic hydraulic action, weathering and sediment under your mouse cursor, setting both heights and terrain textures.

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Voxeland

Voxeland is a next generation of a cubic-style terrain, but a bit more than that: it is a subdivided and adroitly smoothed cubical structure. Terrain could be modified and updated both in editor and in-game in realtime.

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Some of the other Unity plugins worth mention - all of them are free: 

Noise Brush
InstantGUI
Import Manager

Featured artwork

Some of the works created while I've been a 3D artist (prior 2010)

Lopoly models

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Apostate Castle

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Houses inspired by Bletchley Park

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A set of the expensive medieval furniture

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Dungeon in game engine (BigWorld)

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Dwarven female body and costume

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Dwarven female parade costume

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Abandoned fortress

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 Modelled scene in Unity engine

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Fountain

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A set of the medieval houses

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Extremely lopoly gentleman costume

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Light leather armour

Hipoly models

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Dwarven female body and costume

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Victorian gentleman costume

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Dungeon
architectural texture hipoly 

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Hipoly speed painting (1 hour)

Tree models

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Birch

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Firtree

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Oak

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Pine

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